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Port Arachne & Oniro from EE, with some DV changes along the way #2817
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RSI Diff Bot; head commit 3103a87 merging into 004e3f7 Resources/Textures/_DV/Mobs/Species/arachne.rsi
Resources/Textures/_DV/Structures/cocoon.rsi
Resources/Textures/_EE/Mobs/Customization/anytaur_masking_helpers.rsi
Resources/Textures/_EE/Mobs/Customization/masking_helpers.rsi
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i changed branch name and it fucked me over |
whats next, you gonna port goob mechs too? |
No, obliterating greentext is next |
Im gonna try that one of these days actually :blunt: |
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the code is ancient shitcode looks straight out of nyano, refactor it and move to _DV as its nyano code
a lot of this should be in shared too, only methods touching bloodstream should be in server
file scope etc too its 2025 |
I refactored all of the cocoon code :-( |
goob arachne where |
Also a number of bugfixes for Lyndo to look at from there, and other things: |
all of these are already in this pr real, thanks for heads up anyway ! |
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
moving this to draft, i dont have the bandwidth/skills to refactor yet |
About the PR
Adds Cocooning, Vampire systems, and oneirophage things from EE + Nyano.
Why / Balance
Real spiders with cocooning and blood vampirism. Its neat and we used to have. Adds Oneirophage as a midround antag, a little buffed from the prebase days. arachne can be men now too.
adds delta displacement maps, midround antag spawn, rules, oneirophage art (pending) and a lil refactoring here and there of bloodsucking system and cocoon.
Technical details
Port. migrates the critical things from EE while using upsteam things when we can.
Media
Requirements
Breaking changes
Changelog Lyndomen, Mono, Kazne, Kushbreth
🆑